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Lore

The setting, in the words of the people who wrote it. This page is hand written: the rest of the wiki is generated, and the setting is not data.

Humanity built replacements for itself, and then left. The Earth did not empty; it changed hands.

The infrastructure kept running. Factories still produce, servers still answer, doors still open for people whose tags stopped being checked decades ago. The population that remains calls itself human, and by every law, every custom and every institution that matters, it is.

Whether the ground agrees is a question this game will not answer for you.

Anyone can cut a link to the networks that maintain them. People who have done it are called Severed, and nobody argues about whether they are still people.

What the Severed lose is concrete: access, services, information, the small quiet conveniences of a world that still works. What they get is the absence of an obligation. The game treats both as real, and it never tells you which one is larger.

Connected · Partially severed · Severed are the three tiers every character picks at creation. It is a horizontal axis: it never unlocks an ability, it changes what the character is.

A town built around something that still works: a hall with a server in it, a forge that is a maintenance cradle, a gate that reads the tags people carry.

Nobody in Haldor agrees about what the building was for. That disagreement is the town.

The northern culture is not a copy of the Vikings. It is a reinterpretation of Norse mythology as a technology’s folklore: the ones who invented the modern distributed intelligence inherited a body of stories about networks, giants and gods that turn out to be half-true descriptions of infrastructure.

Nobody living there knows that the stories are true. That is the point.

  • who built the networks, and why;
  • what the largest ones are doing now;
  • whether anyone is still coming back.

Those are endgame. If you are reading this wiki to solve them, stop: they are not puzzles, they are reasons to keep playing.