Start here
The Altrekyn wiki
Section titled “The Altrekyn wiki”Every page here is generated from the game’s own data. A creature, an ability, an item or a quest exists in this wiki because it exists in the game: there is no second copy to fall out of date, and no page that describes something that was cut.
If a page is missing, the entity is either not in the first region or not public yet.
What is in here
Section titled “What is in here”| Section | What it documents |
|---|---|
| Classes | the four classes, their numbers, their ability path, Severance |
| Abilities | every ability: targeting, cost, cooldown, effects |
| Creatures | what lives in the region, where, and what it drops |
| Items | equipment, materials, fragments, and who drops them |
| Refinement | the +0 to +9 tables and the fragment rule |
| World | the zones, their levels, their people, their portals |
| Quests | the ten quests of the first region |
| Lore | the setting, written by hand |
Conventions
Section titled “Conventions”- Names are ids underneath. Every entity has a stable id (
mob.imp_scout) that never changes, even if the name does. Save data, drop tables and quests all speak ids; this wiki shows the name and links to the id. - Numbers are authoritative. Damage, health, prices and chances live in the data, and the server computes them. A page is a rendering of a file, not a design document.
- No 3D previews, on purpose. The wiki is text: it loads instantly on a phone and it cannot break when an asset is replaced.
- Hidden things stay hidden. An entity marked
hiddenin the data produces no page at all.
Where the truth lives
Section titled “Where the truth lives”| Question | File |
|---|---|
| What a creature does | packages/content/data/mobs/<id>.json |
| What an item is worth | packages/content/data/items/<id>.json |
| The refinement odds | packages/content/data/refinement/refine.N.json |
| Why a number is that number | docs/game-design/ |