Skip to content

Start here

Every page here is generated from the game’s own data. A creature, an ability, an item or a quest exists in this wiki because it exists in the game: there is no second copy to fall out of date, and no page that describes something that was cut.

If a page is missing, the entity is either not in the first region or not public yet.

Section What it documents
Classes the four classes, their numbers, their ability path, Severance
Abilities every ability: targeting, cost, cooldown, effects
Creatures what lives in the region, where, and what it drops
Items equipment, materials, fragments, and who drops them
Refinement the +0 to +9 tables and the fragment rule
World the zones, their levels, their people, their portals
Quests the ten quests of the first region
Lore the setting, written by hand
  • Names are ids underneath. Every entity has a stable id (mob.imp_scout) that never changes, even if the name does. Save data, drop tables and quests all speak ids; this wiki shows the name and links to the id.
  • Numbers are authoritative. Damage, health, prices and chances live in the data, and the server computes them. A page is a rendering of a file, not a design document.
  • No 3D previews, on purpose. The wiki is text: it loads instantly on a phone and it cannot break when an asset is replaced.
  • Hidden things stay hidden. An entity marked hidden in the data produces no page at all.
Question File
What a creature does packages/content/data/mobs/<id>.json
What an item is worth packages/content/data/items/<id>.json
The refinement odds packages/content/data/refinement/refine.N.json
Why a number is that number docs/game-design/